Some of them can even fly, so you'll need every weapon in your armory to deal with this barbarous band of bitter bunnies. These crafty cottontails come in all shapes and sizes. Want to destroy as many of their colony as possible? Your turnip mortar will do maximum splash damage.
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The series never compromises on the innovative and gripping gameplay that will make your Nintendo 3DS system even harder to put down.Pulling off the phenomenal feat of being incredibly original, as well as utterly engaging and accessible, BIT.TRIP SAGA brings you a total of eighty levels of addictive gameplay, all set to music that has been specially created by five super-talented chiptune artists.ĭefend your burrow from a horde of evil bunnies before they take you down! Pick them off using your carrot rifle, pelt their furry hides with your watermelon pip machine gun or wreak havoc with your runner bean laser. The references to the classic games of yore will delight vintage games fans, but this is no mere exercise in nostalgia.
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You'll then take on the sinister Source in a shoot-'em-up showdown in BIT.TRIP FATE, before coming full circle to a brilliantly-conceived combination of all the most well-loved elements of the series in the grand finale, BIT.TRIP FLUX.You'll know the instant you enter the BIT.TRIP universe that this is a labour of video game love, with its dazzling mix of classic 80s game aesthetics and cutting-edge rhythm gameplay.
BIT.TRIP RUNNER builds on the rhythm-based gameplay, with 50 levels of pixel-perfect platform fun. In BIT.TRIP VOID, you'll be controlling an expanding black void as you travel through the layers of the mind, from superego to id, taking care that your own mind doesn't melt in the process. The journey continues in BIT.TRIP CORE, as you man a four-way laser and blast blocks in a flood of brain-frying audio-visual excitement. Bash blocks and battle bosses in the Pong-inspired BIT.TRIP BEAT, the title that introduced our visor-wearing hero to the world. Morphing into a single entity, the cult classics have been fully remastered for the console's eye-popping 3D display, and the radical rhythmic gameplay has been given an intuitive Touch Screen-tapping twist.You'll join the iconic CommanderVideo for the entire duration of his journey as he tries to complete his mission and get back home. It could only be BIT.TRIP, the most original series of rhythm games on this or any other planet, now out for Nintendo 3DS!In BIT.TRIP SAGA, all six games in the highly-acclaimed series touch down on Nintendo 3DS for the first time.
One moment it's a platformer with a pumping chiptune beat, then it's a psychedelic journey through the human psyche. Note that tiles with the red background cannot be accessed, as the screen borders cut them off.First it's a paddle-pounding pong-fest, then it's a side-scrolling shoot 'em up blast. No way in or out of this room.Ī test room for, presumably, testing Kirby's interactions with various surfaces while near the top of the screen. The door leads back to, unsurprisingly, the debug hub.Ī general test room for the most common of tile types. There is no way in or out of this room without cheating.Ī debug room possibly used to test Kirby's interactions with various surfaces when near the bottom of the screen. The door leads back to Room 14D.Ĭannon test room, both for testing the general functionality of cannons and the vertical scrolling of Kirby after he has been fired from one.
Both doors lead to Room 14E, though the underwater door is nearly impossible to access.Ī debugging room for icy surfaces and spikes. Inaccessible from the debug hub, this room tests air and water currents. The text on the strong blocks by the Fire Lion means "Hammer", and the text on the bomb blocks is, predictably, "bomb". The text on the blocks of the top level, which can be broken with any attack, translate as "Directly/Easily". Test room for breakable blocks as well as the Fire Lion. Both doors lead back to the main hub.Ī test room for various slope types. Seems to be a general test of level building and tiles. The ones that work lead to, from left to right: Room 14A, Room 14B, Room 14C, Room 150, Room 151. Eight doors are present, but only five of them work. Many debug rooms remain in the ROM, all with a specific purpose.