- #Rocket league multiplayer fix for v1.10 720p
- #Rocket league multiplayer fix for v1.10 Patch
- #Rocket league multiplayer fix for v1.10 tv
Items can now be sorted by Date Acquired and Qualityĭifferent Painted Car Bodies can now be equipped to the Blue and Orange teamsĪ new "Interface" tab has been added to Options that contains all settings that control the user interface The Inventory screen now has tabs to quickly switch between different categories of items The Garage now supports Search and Filter functionalities When adding a stacked items to a trade, you can select how many from the stack to offer with a slider
Painted or Certified) do not stackĭuplicate items with different trade holds do not stackĮach item in a stack still counts towards the maximum items in a trade Most items will now automatically stack in the Inventory to reduce clutter in the inventory and trade windowsĭuplicate items with different attributes (e.g. Favorited items appear at the top of each tab You can now Favorite items in the Garage and Inventory screens. If a player you reported receives a ban of any kind, you will now be notified of the ban via a main menu notification
Quick Chat is still allowed but chat-banned players can only send one Quick Chat message every 5 secondsĬhat Bans do not affect Private Matches or Party Chat If you are Chat-Banned, you will receive a notification on the main menu with information about the chat that contributed to your ban Players can now receive a "Chat Ban" that restricts the banned player from sending chat messages in online play If one or more of these issues persists, you will also be notified via a pop-up notification in the Main Menu after exiting a match You may see one or more of the following warnings when the client detects issues with your connection:Īdditionally, if you are experiencing any of these issues, you will see a warning "!" symbol next to your ping on the scoreboard. This will help you better diagnose if gameplay issues are related to server performance or your connection. In addition to showing your ping on the scoreboard, you will now also see in-game icons on the HUD if you are experiencing connection problems. The trade off here is getting more and better visual effects during the game, like lensflare, dynamic shadows, and depth of field.
#Rocket league multiplayer fix for v1.10 720p
Quality mode bumps the docked resolution up to 1080p, 720p handheld, and 30 FPS. There is some dynamic resolution scaling to keep the framerate up, but it should be pretty infrequent. In performance mode, the resolution is 900p when docked, 720p in handheld, and 60 FPS. Now, however, the choice is in the hands of players to choose between performance mode and quality mode.
#Rocket league multiplayer fix for v1.10 tv
As any Switch owner could guess, you'd get Rocket League running at 720p when docked and 576 when in handheld or TV mode. Originally Rocket League on the Switch was designed to run at 60 FPS, which dropped the resolution to run at a range of 720p to 576p.
#Rocket league multiplayer fix for v1.10 Patch
The different modes come as part of the game's 1.43 patch which includes tweaking for other versions of the game, new vehicles, and tournaments. Meaning Switch players now have to make the dreaded choice of performance versus quality. Psyonix has added a new option for Rocket League on the Nintendo Switch which will allow players to bump up the game's resolution and add effects while sacrificing some framerate speed.